Microsoft's surprising move to make polygons less curvaceous shakes up the gaming industry and raises eyebrows among gamers.

Microsoft puts a curveball in video games, wants polygons to be less curvaceous

Robin Banks
Robin BanksAugust 22, 2024Ersatz News

Microsoft puts a curveball in video games, wants polygons to be less curvaceous

A twist on the virtual world

Polygons, the building blocks of 3D gaming environments, have traditionally been designed with curves to create smooth surfaces and realistic visual effects. However, Microsoft's curveball means that these polygons will be given a more angular look, breaking away from the norm and potentially changing the way games are designed and perceived.

A bumpy road for game developers

While Microsoft's intentions may be noble, the road ahead for game developers is not likely to be smooth. Developing games with less curvaceous polygons requires a fundamental shift in design principles and will likely result in longer development cycles and increased costs.

The impact on the gaming industry

The implications of Microsoft's decision extend beyond the development process. Video game consoles, which heavily rely on polygon-based graphics, may require hardware upgrades to meet the demands of the new design philosophy. This could lead to increased costs for console manufacturers and ultimately impact the affordability of gaming for consumers.

The financial implications

The financial impact of Microsoft's decision cannot be ignored. The gaming industry is a multi-billion-dollar market, and any shift in design principles or technology can have far-reaching consequences.

On the other hand, hardware manufacturers may see a boost in sales as gamers rush to upgrade their consoles or PCs to meet the requirements of the new design philosophy. This could potentially drive up demand for gaming hardware and contribute to the growth of the overall gaming ecosystem.

The future of curvaceous polygons

Game developers and designers will need to find ways to create visually stunning environments using less curvaceous polygons. This could lead to the development of unique art styles and gameplay mechanics that leverage the strengths of angular designs.

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